The 3D scene consists of nodes, that records all parameters you set to your meshes. Select a node in the 3D editor to reveals all the information recorded to it. Its active material, position and scale.
To add a new Node to the scene, select a mesh and a material and click Add.
You can also drag & drop mesh from your Resources to import it to the scene. The mesh will be assigned a default material which you can edited or replaced.
The duplicate button is found next to the delete button on all menus. You can duplicate individual materials, nodes or whole groups.
To create a new group, type-in the group name and hit Enter.
Rearrange meshes and groups
Rearrange meshes from groups with drag & drop.
Translate, rotate and scale groups
You may rotate, scale and move your groups with the type-in values.
Read more: Translate, Rotate and Scale (TRS)
Add Variant duplicates the active scene into a new scene. This means that the nodes in the new scene still shares materials with the ones in the old scene. You will now need to create and assign new materials to these nodes if you wish to edit the materials.
Read more: Variants, Product shading (ambient occlusion) and Annotations
Preview Background colour
We currently have three different editor background colours that you can choose from. This colour will not be applied to the embedded 3D viewer or the shareable preview.
3D data dimensions
3D data dimensions displays the real scale of your product. This allows you to double check your product scale before exporting it to AR.
Wireframe mode displays the structure of your 3D model. You can also see the polycount of your 3D scene in the top left corner.
Updated on: 23/08/2022