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# Baked & Tiled Textures


# Baked & Tiled texture

To learn about Baked & Tiled texture, check out this in-depth video:

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### Baked textures

**Baked textures** are baked to a specific model and will applied the texture according to that models UV mapping.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/baked_26jt0f.jpg)

###### When to use baked textures?

Baked textures should primarily be used only when there is no repeatable pattern in your model like for shadows (Occlusion texture).

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-26-at-16132_1mpamz3.png)

### Tiled textures

**Tiled textures** are created from a close up image of a material. They have repeatable pattern that will be applied to the whole model.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/tiled_1jvnyvx.jpg)

###### How does a tiled texture work?

**Tiled texture** are created to have pattern that can be reused or repeated multiple times. 

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-29-at-10193_1wjisr0.jpg)

###### How to apply tiling?

**Tiling** will specify how many times the **Tiled texture** will be repeated and in what way.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-26-at-15592_2fp5ug.png)

###### When to use tiled textures?

It is recommended to use **Tiled textures** when ever possible as with them you can get 4096x4096 resolution (23MB) with the data of 512px (360KB) image.