> ## Knowledge Base Index
> Fetch the complete knowledge base index at: https://help.sayduck.com/sitemap.xml
> Use this file to discover available pages before exploring further.
> Pure-Markdown content can be obtained by appending a '.md' suffix to the content URLs listed in the sitemap (without the trailing slash).

# Camera Ignore

By default, the 3D viewer will always center to all the **Nodes** in the **3D Scene**.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-16-at-95432_1bmnahg.png)

**Camera Ignore** can be used to make the 3D viewer focus only on the desired models.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-16-at-95756_ych39.png)

### How to enable Camera Ignore?

To enable, select the **Mesh** and click **Camera Ignore**.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-16-at-95721_f35oib.png)

### Camera Ignore not working?

For the **Camera Ignore** to work, the ignored **Mesh** can not be in the same group as the not ignored **Meshes**.

To move the **Mesh**, drag & drop it out of the **Group**.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-16-at-10114_1a9axgd.png)
