> ## Knowledge Base Index
> Fetch the complete knowledge base index at: https://help.sayduck.com/sitemap.xml
> Use this file to discover available pages before exploring further.
> Pure-Markdown content can be obtained by appending a '.md' suffix to the content URLs listed in the sitemap (without the trailing slash).

# Camera - What & How to use?

**Camera** renders the **3D scene** in real-time and allows us to see the final product. It is always centered on the object and rotates around it. 

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-09-02-at-14444_1v088ym.png)

### How to use it?


To learn how to make changes to the Camera setting, check out this video.

${youtube}[](Srh6VWzGTIo)

### Change Camera settings


From the Camera settings, you can edit the **initial camera angle**, **limit camera angle**, **apply auto-rotation** and many more. 

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-09-02-at-14522_46aesr.png)

###### Field of view


Increases the field of view in the viewer.

###### Initial (angle/zoom)


Changes the camera angle/zoom on the viewer load

###### Range (angle/zoom)


 Limits the zooming distance and horizontal/vertical rotate range

###### Speed (rotate/zoom)


Adjusts rotation and zoom speed 

###### Rotation inertia


The time it takes the rotation to stop after interaction

###### Auto-rotation speed


Enables auto-rotation and its speed

### Camera Ignore


By default, the 3D viewer will always center on all the **Nodes** in the **3D Scene**.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-16-at-95432_1bmnahg.png)

**Camera Ignore** can be used to make the 3D viewer focus only on the desired models.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-16-at-95756_ych39.png)

###### How to enable Camera Ignore?


To enable, select the **Mesh** and click **Camera Ignore**.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-16-at-95721_f35oib.png)

###### Camera Ignore not working?


For the **Camera Ignore** to work, the ignored **Mesh** can not be in the same group as the not ignored **Meshes**.

To move the **Mesh**, drag & drop it out of the **Group**.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-16-at-10114_1a9axgd.png)