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# Emissive color

**Emissive color** adds light to the material surface. It is used to simulate a light source, but does not emit any glow to light up the surrounding area.

To select a color, open the RGBA picker and choose one. 

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/image_h4ynhx.png)

### Emissive map

**Emissive map** is a RGB image used to assign the color to only parts of your object. It can be used to simulate glow that emits from an object to surrounding areas.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/image_1qoc7u4.png)

### Toggle lights

Emissive color can be toggled off/on from the 3D viewer using the **Toggle lights** button. The color should be applied to the light material as well as the surrounding areas.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/image_1umsz5m.png)