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# Material Replacement

**Material replacement** is a condition you can add to a **Variant** that changes a **Material** in the **3D scene** to another while the **Variant** is selected. 

**Source**: Selected **Material** that will be removed/changed
**Replacement**: Source Mesh will changed to the selected **Material** (leave empty to remove Source mesh)
**Add replacement**: Will add replacement condition to the **Variant**.

### How to use?

To learn how to use Material Replacements, check out our video.

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