The Sayduck platform supports Physical Based Rendering (PBR) which provides realistic materials and image-based lighting.


The Sayduck Platform supports multiple materials and objects in the scene. Creating and assigning materials to different parts of the product are important in building quality products. Remember to give each material a unique name and merge materials with the same properties.

Assign Materials to meshes

There are two ways to assign Materials from you Resources to meshes:

Drag & dropping the material icon to a node in the scene or
Select a node and choose a material from the drop down.

Why is my product white?

Uploaded models with no textures or material details are given a default material on Upload. You can then edit this material or create and assign new materials to your product.


You can add colour to your model by adjusting the RGBA if you do not use texture maps.

Remove unused materials

You can clear out unused Materials and Texture by clicking the icon on the top right corner.


Textures are images mapped to the surface of your model. More information on individual PBR map slots, check out Materials (PBR Maps).

Drag & drop Texture file to the Map Slot or,
Click the Upload icon inside a Map Slot

Upload & Processing

We use Texture sizes between 256x256 and 2048x2048.
Larger Textures will be compressed to 2048x2048.



Texture Tiling

We support Texture offsets, rotation and tiling.

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