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# Metalness

**Metalness** defines how metallic your **Material** is. This can be done with the **Metalness factor** or a **Grayscaled texture**

**Metalness factor** adjusts the metalness between 1 (100% metallic) and 0 (0% metallic). 

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13430_1gkmepr.png)

With a **Grayscaled texture**, the factor is assigned based on the colour. Black parts are listed as 0 (0% metallic) and white as 1 (100% metallic). 

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13473_1nop9gm.png)
