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# Textures - How to prepare?

This article will show you how to prepare Texture assets for the Platform. 

# How to prepare Textures for the Platform?

**Textures** are image assets that adds color, surface texture and other detail to your 3D model.

| Most of the 3D data (>90%) will be in your **Textures** so you should consider each texture when using them. 

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/tiled_1jvnyvx.jpg)

### Accepted import formats

All uploaded textures convert into to JPG, but we also support PGN as upload format.

* JPG
* PNG

### Image resolution

Adjusting the image resolution is an easy way to optimize your 3D model.  For optimal performance, you should always use the minimal resolution. 

**Maximum resolution**

The maximum texture resolution is 2048x2048px. Textures that exceed this resolution compress to 2048x2048px.

**Recommended resolution**

Baked textures: 1024 px
Tiled textures: 512 px

### Image quality

By adjusting the **Image quality**, you can decrease your model data by multiple MB. The recommended % quality will depend on the texture so we recommend trying different qualities until you notice visual differences.

Below you can see comparison between 100% and 30% jpg.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/untitled-3_iosshs.jpg)

### Use tiled textures (4k resolution with 512px data)

When it comes to web 3D, it is important to create products with the minimal data possible. This is why we emphasises the use of seamless **Tiled textures** as they allow you to retain the quality of a 4096 px texture with the data requirements of a 512 px texture.

| Smart use of tiled texture can reduce the data requirements of your product by more than 90% while improving the visual result

Examples of two textures - 2048x2048px **(6.18MB)** and 512x512px **(183KB)** texture.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/tileabletexture_19h5d0v.jpg)