> ## Knowledge Base Index
> Fetch the complete knowledge base index at: https://help.sayduck.com/sitemap.xml
> Use this file to discover available pages before exploring further.
> Pure-Markdown content can be obtained by appending a '.md' suffix to the content URLs listed in the sitemap (without the trailing slash).

# UV Transform (Tiling)

**UV Transform** or **tiling** is a material extension used to transform your texture without adding additional data to your product.

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###### Tiling

**Tiling** is used to repeat the Texture in X and Y axis.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/image1jj7olx_e43twm.png)

###### Offset

**Offset** is used to adjust the position of the texture on your object in the X and Y axis.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/image1kmprxe_1y25trz.png)

###### Rotation

**Rotation** is used to rotate the texture on your object.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/image1dxabwj_11gr01c.png)

### Tiled texture

**Tiled textures** are created from a close up image of a material. They have repeatable pattern that will be applied to the whole model.

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/tiled_1jvnyvx.jpg)

They are created to have pattern that can be reused or repeated multiple times. 

![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-08-29-at-10193_1wjisr0.jpg)

###### When to use tiled textures?

It is recommended to use **Tiled textures** when ever possible as with them you can get 4096x4096 resolution (23MB) with the data of 512px (360KB) image.