Emissive color adds light to the material surface. It is used to simulate a light source, but does not emit any glow to light up the surrounding area.
To select a color, open the RGBA picker and choose one.
Emissive map is a RGB image used to assign the color to only parts of your object. It can be used to simulate glow that emits from an object to surrounding areas.
Emissive color can be toggled off/on from the 3D viewer using the Toggle lights button. The color should be applied to the light material as well as the surrounding areas.
Updated on: 07/03/2023