Configurator
Configuration Wizard
Configuration Wizard Configuration Wizard is a tool that allows you to create Configurations using Materials in a Material folder. How to use? Enable Configuration Wizard from you Variants tab. Choose a Material folder and as Base material (Material assigned to your Node). (https://storage.crisp.chat/users/helpdesk/website/cae6f284ce71480Few readersMesh Replacement
Mesh replacement Mesh replacement is a condition you can add to a Variant that changes a Mesh in the 3D scene to another while the Variant is selected. Source: Selected Mesh that will be removed/changed Replacement: Source Mesh will be changed to the selected Mesh (leave empty to remove Source mesh) Add replacement: Will add the replacement condition to the Variant. Replacement to remove a Mesh Sometimes you will need a variant in another configuratFew readersMaterial Replacement
Material replacement Material replacement is a condition you can add to a Variant that changes a Material in the 3D scene to another while the Variant is selected. Source: Selected Material that will be removed/changed Replacement: Source Mesh will changed to the selected Material (leave empty to remove Source mesh) Add replacement: Will add replacement condition to the Variant. Change Material globally in all Configurations With MaterialFew readers
Materials
Roughness
Roughness Roughness defines how light reflects from your Material. This can be done with the Roughness factor or a Grayscaled texture Roughness factor adjusts the roughness between 1 (100% rough/0% glossy) and 0 (0% rough/100% glossy). With a Grayscaled texture, the factor is assigned based on the colour. Black parts are listed as 0 (0% rough/100% gloFew readersNormal map
Normal map Normal map is a texture asset created to add illusion of depth of the surface model. It is used to add details such as bumps or dents without effecting the model structure. Using a Normal map incorrectly will only add of data without improving visual result. Always remember to check that your Normal maps are worth the data. It is recommended to use normal mapFew readersEmissive color
Emissive color Emissive color adds light to the material surface. It is used to simulate a light source, but does not emit any glow to light up the surrounding area. To select a color, open the RGBA picker and choose one. Emissive map Emissive map is a RGB image used to assign the color to only parts of your object. It can be used to simulate glow that emits from an object to surroundingFew readersBase colour (RGBA)
Base color (RGBA) Base color is used to add solid color (RGB) or transparency (A ie. alpha value). This can done with the RBGA color picker or with a RGBA texture. To use the RBGA color picker, click the color box and select a color or add a hex/rgba value. With a RGBA texture, you can create more complex materials as in fabric or wood. (https://storFew readersUV Transform (Tiling)
This article explains what UV Transform/tiling is and how to use it in product creation.Few readersMetalness
Metalness Metalness defines how metallic your Material is. This can be done with the Metalness factor or a Grayscaled texture Metalness factor adjusts the metalness between 1 (100% metallic) and 0 (0% metallic). With a Grayscaled texture, the factor is assigned based on the colour. Black parts are listed as 0 (0% metallic) and white as 1 (100% metallFew readersClear Coat
Clear Coat Clear Coat adds a thin reflective layer on top of a surface. It is used to make to you model more reflective.Few readersReplace Texture
Replace texture Replace texture is used to update a Texture with a new one. It is a quick way to update an asset assigned to multiple Materials. How to use? To use, simply select a Texture and upload a new asset to the Replace texture slot.Few readersProduct Shadows (Ambient Occlusion)
Create shading for your products or models. UV mapping and Ambient occlusion AO map rendering. Guide on 3ds Max and Maya with Arnold. shadows. Shadow planes and product shadows.PopularSheen
Showcases material extension Sheen.Few readers
3D Scene
Custom Text
Custom Text Custom 3D text adds a 3D text field with options like Text, Size and Position. This text field can be updated real-time using the 3D viewer API. Update Custom text using the viewer API? To change the Custom text, you will need to use the viewer api.Few readersLights - What & How to use?
Lights Scene Lights are used to highlight the surface details, create new colors and build the scene atmosphere. How to add new light to the scene? To add light, click the Add light button in the 3D scene tab and choose a light type. Ambient lighting lights up the whole scene. It does not have a specific direction. DirecFew readersTransform node (Move, Rotate, Scale)
This article shows you how to translate, rotate and scale your products in the Sayduck Platform. You can move, rotate and scale your product/mesh/node by activating the TRS mode. Moving, rotating and scaling products. Change dimensions of your product. PopularAnnotations
Explain how to create and add annotations to your products. Popular
Camera
Camera Ignore
Camera Ignore By default, the 3D viewer will always center to all the Nodes in the 3D Scene. Camera Ignore can be used to make the 3D viewer focus only on the desired models. How to enable Camera Ignore? To enable, select the Mesh and click CFew readersCamera Positions
Camera Positions Camera positions are preset positions that can be used to navigate camera to different parts of a product. How to add a Camera Position? To learn how to use the Camera positions, check out this video: Change Camera position when a Variant is selected Camera positions can be connected to Variant changes using our API.Few readers
Folders (product/mesh/material)
How to create and use folders?Few readersDimensions
Dimensions Your product Dimensions can be typed to your Product properties. The values typed in do not change your product scale and do not have to reflect your products actual size. The values added will then be displayed in the 3D Viewer when one clicks the Show dimensions button. ReFew readers