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Uploading 3D models to the Platform
Uploading 3D models
3D Assets - How to upload?
This article will show you how to upload 3D assets to the Platform.
3D Assets - How to prepare?
This article will teach you how to best prepare your 3D assets / models.
3D Assets - Common uploading issues
This article will help you find solution to any common uploading issue. Product uploaded with no materials If no Material information is found in the uploaded asset, a default material will be created and assigned to your Meshes. Materials - What & How to use? Model uploaded with no layers (Mesh1) When uploadin
Materials & textures
Textures - What & How to use?
This article will explain what Textures are and how to use them.
Textures - How to prepare?
This article will teach you how to prepare your texture assets.
UV mapping is the process of defining how the surface of a 3D model will be displayed in a 2D space. Each section of the surface will be placed in 1:1 2D space and this will act as a map which controls which parts of the texture are displayed on a given surface. It is a process that has to be done in 3D software before importing your product to the Sayduck Platform. Blender: UV Mapping 3ds Max: UV Mapping (https://www.unwrella.
Baked & Tiled Textures
This article will discuss the difference between baked & tiled textures.