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A series of article on the Platform features available and on editing your products
The 3D scene consists of nodes, that records all parameters you set to your meshes. Select a node in the 3D editor to reveals all the information recorded to it. Its active material, position and scale.
Materials (PBR Maps)
The purpose of this article is to give you a better understanding the PBR materials available in the Sayduck Platform. Materials (PBR Maps) The Sayduck Platform uses Physically Based Rendering (PBR), a shading and rendering technique that accurately calculates how light interacts with the surface, to achieve a higher level of realism and quality in our materials. Metalness Base colour: An RBGA texture or solid colour Metalness: Grayscale texture; black (0) for not metallic
Product shading (ambient occlusion)
Create shading for your products or models. UV mapping and Ambient occlusion AO map rendering. Guide on 3ds Max and Maya with Arnold. shadows. Shadow planes and product shadows.
Translate, Rotate and Scale (TRS)
This article shows you how to translate, rotate and scale you products in the Sayduck Platform. You can move, rotate and scale your product / mesh / node by activating the TRS mode. Moving, rotating and scaling products.
Explain how to create and add annotations to your products.
Variants Add Variant copies the currently scenes nodes into a new scene. This means that the new scene still shares materials with the old scene. You will now need to create new materials for this scene, but only create materials that you need to adjust. Creating Variants Does your product have a different colour or material variations? Try creating Variants. Create your first 3D Scen
Photorealistic Rendering (Beta)
The Sayduck Platforms Photorealistic Renderer has a user friendly “one-click” design, which can be used to render studio quality product photos with just a click of a button. Its use requires no prior knowledge or tweaking of settings since the framework is optimized to accurately calculate the physical behaviors of real-world materials and their interaction with light. It is now available for all our Platform users. Define the resolution best suited for your purpose and render. Try it! !(h
Delete & Dublicate
Delete & duplicate products You can delete or duplicate a product from the all product page Go to Product Properties and click delete or duplicate icon. Delete & duplicate materials Select a material and click delete or duplicate icon. Delete & duplicate meshes Drag & drop me
Product folders Creating product folders can help user better manage and keep their all products page nice and neat. Create folders To create folders, just hit the folders icon. You can then edit the name of your folder by clicking the pen icon. Arrange products and folders To move products and folders, simply drag & drop them to a different folders. !(https://storage.crisp.cha
View your products previous Published versions from History. Go to your product Go to History from the top left Choose your desired version!
The Material Library is available for every user. Save your favourite Material and use them later.