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Articles for editing your products
The 3D scene consists of nodes, that records all parameters you set to your meshes. Select a node in the 3D editor to reveals all the information recorded to it. Its active material, position and scale.
Configurator The configurator layout works with individual 3D scenes or variants stacked on top of each other. These scenes are built by creating new variants within your new parts. Each part represents a configurable part of the product. Within a part, you can edit meshes, create new variants or assign new material options for each part. Remember when building a configurator you can always contact support and we will help you build your product! If you wish to building your own picker for
Materials (PBR Maps)
The purpose of this article is to give you a better understanding the PBR materials available in the Sayduck Platform. Materials (PBR Maps) The Sayduck Platform uses Physically Based Rendering (PBR), a shading and rendering technique that accurately calculates how light interacts with the surface, to achieve a higher level of realism and quality in our materials. Metalness Base colour: An RBGA texture or solid colour Metalness: Grayscale texture; black (0) for not metallic
Product shading (ambient occlusion)
Create shading for your products or models. UV mapping and Ambient occlusion AO map rendering. Guide on 3ds Max and Maya with Arnold. shadows. Shadow planes and product shadows.
Product Properties General Name Product Name that will be displayed as the Subtitle You can choose to add a subtitle to your product name. Subtitle and name will be separated with a "-". Preview Images Preview image will be displayed as your product icon image in the Products page. Brand (Business pro) You can change the products brand, which in turn changes the Brand name in the Platform and also affects the logo on the 3D viewer. More info you can find in [Organi
Translate, Rotate and Scale (TRS)
This article shows you how to translate, rotate and scale you products in the Sayduck Platform. You can move, rotate and scale your product / mesh / node by activating the TRS mode. Moving, rotating and scaling products.
Explain how to create and add annotations to your products.
Variants Selecting a Variant opens a menu from which you can edit the name, picker colour and add shadow plane or annotations. General Name Edits Variant name displayed in Platform and on the 3D viewers picker. Swatch colour Changes the colour in the Variant picker. Shadow plane Add an ground shadow to your product by attaching a Shadow plane mesh and texture. You can find mo
Delete & Dublicate
Delete & duplicate products You can delete or duplicate a product from the all product page Go to Product Properties and click delete or duplicate icon. Delete & duplicate materials Select a material and click delete or duplicate icon. Delete & duplicate meshes Drag & drop me
View your products previous Published versions from History. Go to your product Go to History from the top left Choose your desired version!
The Material Library is available for every user. Save your favourite Material and use them later.
(Legacy) Product Editor
This page outlines the available fields and settings in the Sayduck product editor (delivery.sayduck.com). For a more generic overview of how to create 3D assets have a look at the overview. The product editor allows product metadata and 3D settings to be changed. The specific fields that are visible depend on user access rights. Below is a detailed breakdown of all the available fields. Name (required) T