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Articles for editing your products
Variants A variants represents the 3D scene that you can in the 3D viewer. The 3D scene consists of your global and variant settings. Global settings are applied to all the variants in your product Lights and environment settings Camera settings Post processing filters Variant settings are applied only to your active variant Mesh and material assignments General information Shado
The 3D scene consists of nodes, that records all parameters you set to your meshes. Select a node in the 3D editor to reveals all the information recorded to it. Its active material, position and scale.
Configurator (Business Pro) The configurator layout works with individual 3D scenes or variants stacked on top of each other. These scenes are built by creating new variants within your new parts. Each part represents a configurable section of the product. Within a part, you can edit meshes, create new variants or assign new material options for each part. Remember when building a configurator you can always contact support and we will help you build your product! Umage cabinet https:
Transformations (Move, Rotate, Scale)
This article shows you how to translate, rotate and scale your products in the Sayduck Platform. You can move, rotate and scale your product/mesh/node by activating the TRS mode. Moving, rotating and scaling products. Change dimensions of your product.
Materials (PBR Maps)
The purpose of this article is to give you a better understanding the PBR materials available in the Sayduck Platform. Materials (PBR Maps) The Sayduck Platform uses Physically Based Rendering (PBR), a shading and rendering technique that accurately calculates how light interacts with the surface, to achieve a higher level of realism and quality in our materials. Metalness Base colour: An RBGA texture or solid colour Metalness: Grayscale texture; black (0) for not metallic
Explain how to create and add annotations to your products.
Product shadows (ambient occlusion)
Create shading for your products or models. UV mapping and Ambient occlusion AO map rendering. Guide on 3ds Max and Maya with Arnold. shadows. Shadow planes and product shadows.
Environment and Lighting
Environment Sayduck supports Real-time dynamic lights and Environmental Image based lighting. Image-based lighting The default light in the Sayduck Platform is Image-based lighting. The light is emitted from our environment map. To adjust environment settings, click on the Environment in your 3D scene.
Product Properties The information on the product properties is mainly used exclusively within the Sayduck Platform. Information such as Name, Subtitle, Images will not be visible on the embedded 3D viewer. Only information that will be effect the embedded 3D viewer are Brand and Dimensions. General Name Product Name that is displayed in the Shareable preview and Subtitle You can choos
Showcases material extension Sheen.
Post-Processing Filters are visual effects applied to your product. They are a great way to finetune and finalize your scene.
Delete & Dublicate (nodes, materials and products)
Delete & duplicate products You can delete or duplicate a product from the all product page Go to Product Properties and click delete or duplicate icon. Delete & duplicate materials Select a material and click delete or duplicate icon. Delete unused materials You can delete all unuse
View your products previous Published versions from History. Go to your product Go to History from the top left Choose your desired version!
Material Library The Material Library can be used to store template material that you use in multiple products. Save Material to Personal Library To save a material to your personal library, click on the save icon found on material toolbar. After this the material is stored to your library and will be available for you to use in all your products. !(https://storage.crisp.chat/us