Environment - What & How to use?
The default lighting in the Sayduck Platform is Image-based lighting. From the Environment settings, you can adjust Environment map intensity and upload Custom environment maps.
Changes made will be applied to all Variants in the product.
Environment map intensity
Intensity will globally increase the light emitted from the Environment map. If intensity is adjusted to 0, all Materials will appear black.
Default Environment map
Our default Environment maps are optimised for performance and will work perfectly in all products.
Fast (100kb), medium (300kb) and slow (600kb) performance options adjust the resolution of the map.
Custom Environment map
To add a custom Environment map, select Custom Map and upload your image. To revert back to default, simply delete the map or select one from the dropdown.
Format & resolution
The maximum resolution for the Environment map is 2048x1024.
Environment lighting on AR
The changes made to the Environment lighting will only be added to the 3D viewer. These settings will not be translate to the AR assets.
Both iOS and Android AR viewers use their own Environment map and lighting settings which can not be changed from the Sayduck Platform.
To see this yourself, try out this AR in this product: https://preview.sayduck.io/dc12fca0-9dbc-0138-642c-26972f47c1e2
How to make my model look brighter in AR?
You can make your model appear brighter in AR by decreasing the Environment intensity in the 3D viewer and increasing the Material RGB values.
This will only work for darker colour as white materials can be only made brighter by increasing the lighting.
Updated on: 07/03/2023