Camera - What & How to use?
What is a Camera ?
Camera renders the 3D scene in real time and allows us to see the final product. It is always centered to the object and rotates around it.

How to use?
To learn how to make changes to the Camera setting, check out this video.
Change Camera settings
From the Camera settings, you can edit the initial camera angle, limit camera angle, apply auto-rotation and many more.

Field of view
Increases the field of view in the viewer.
Initial (angle/zoom)
Changes the camera angle/zoom on viewer load
Range (angle/zoom)
Limits the zooming distance and horizontal/vertical rotate range
Speed (rotate/zoom)
Adjusts rotation and zoom speed
Rotation inertia
Time it takes the rotation to stop after interaction
Auto-rotation speed
Enables auto-rotation and its speed
Camera Ignore
By default, the 3D viewer will always center to all the Nodes in the 3D Scene.

Camera Ignore can be used to make the 3D viewer focus only on the desired models.

How to enable Camera Ignore?
To enable, select the Mesh and click Camera Ignore.

Camera Ignore not working?
For the Camera Ignore to work, the ignored Mesh can not be in the same group as the not ignored Meshes.
To move the Mesh, drag & drop it out of the Group.

Updated on: 09/03/2023
Thank you!