Metalness
Metalness defines how metallic your Material is. This can be done with the Metalness factor or a Grayscaled texture
Metalness factor adjusts the metalness between 1 (100% metallic) and 0 (0% metallic).
![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13430_1gkmepr.png)
With a Grayscaled texture, the factor is assigned based on the colour. Black parts are listed as 0 (0% metallic) and white as 1 (100% metallic).
![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13473_1nop9gm.png)
Metalness factor adjusts the metalness between 1 (100% metallic) and 0 (0% metallic).
![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13430_1gkmepr.png)
With a Grayscaled texture, the factor is assigned based on the colour. Black parts are listed as 0 (0% metallic) and white as 1 (100% metallic).
![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13473_1nop9gm.png)
Updated on: 14/04/2023
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