Roughness
Roughness defines how light reflects from your Material. This can be done with the Roughness factor or a Grayscaled texture
Roughness factor adjusts the roughness between 1 (100% rough/0% glossy) and 0 (0% rough/100% glossy).
![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13504_3bydga.png)
With a Grayscaled texture, the factor is assigned based on the colour. Black parts are listed as 0 (0% rough/100% glossy) and white as 1 (100% rough/0% glossy).
![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13515_113vftn.png)
Roughness factor adjusts the roughness between 1 (100% rough/0% glossy) and 0 (0% rough/100% glossy).
![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13504_3bydga.png)
With a Grayscaled texture, the factor is assigned based on the colour. Black parts are listed as 0 (0% rough/100% glossy) and white as 1 (100% rough/0% glossy).
![](https://storage.crisp.chat/users/helpdesk/website/cae6f284ce714800/screenshot-2022-11-25-at-13515_113vftn.png)
Updated on: 14/04/2023
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