Articles on: Features

Mesh Replacement

Mesh replacement is a condition you can add to a Variant that changes a Mesh in the 3D scene to another while the Variant is selected.

Source: Selected Mesh that will be removed/changed
Replacement: Source Mesh will be changed to the selected Mesh (leave empty to remove Source mesh)
Add replacement: Will add the replacement condition to the Variant.

How to use?



Learn how to Mesh Replacement, check out this video.



Replacement to remove a Mesh


Sometimes you will need a variant in another configuration to remove a mesh while active.



To remove the Armchair Mesh, simply add Mesh replacement: [armrest -> nothing] and the mesh will be removed.



Replace incorrect Mesh with correct one


After removing the armrest, we notice that our legs mesh is not correct. They are cut to fit the armrest.



To fix this, we can add another Mesh replacement: [legs -> legs no armrest]



Mesh replacement logic restrictions



Variant product

Replacing A to B and B to C and C to A is not allowed, this causes a cycle reference.
Replacing A to B and A to C is not allowed, the same mesh can’t be replaced twice.
Replacing A to A is not allowed, a mesh can’t replace itself.
Existing products with this issue will fail to publish. The platform does show a message when this occurs, you can therefore check it by loading each variant, one at the time - or multiple configurations at the time by selecting them.

Configurator product:

The viewer calculates this rules on runtime and will determine the replacement mesh.
Replacing A to B and B to C and C to A will render an error message.
Replacing A to A will render an error message.
Replacing A to B and A to C the behaviour is not allowed and the rendered mesh is not reliable, no message is displayed.

Updated on: 02/05/2023

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