Uploading 3D models
3D Assets - How to upload?
This article will show you how to upload 3D assets to the Platform.Featured3D Assets - How to prepare?
This article will teach you how to best prepare your 3D assets / models.Few readersUploading CAD Models
This article is targeted for customers with CAD, CAM, CAE, IGES, STEP, ACIS and PHIGS 3D files and will help you remove a lot of useless data left over from the convention to OBJ. When we embed 3D content to a website, we are only interested in the visual representation of the model, which means that all the parts we can not see will do nothing more than slow down the 3D viewer. Because CAD (or similar formats) are usually build to have structural accuracy on theSome readers3D Assets - Common uploading issues
This article will help you find solution to any common uploading issue. Product uploaded with no materials If no Material information is found in the uploaded asset, a default material will be created and assigned to your Meshes. Materials - What & How to use? Model uploaded with no layers (Mesh1) When uploadinFew readers
Materials & textures
Textures - What & How to use?
This article will explain what Textures are and how to use them.Few readersTextures - How to prepare?
This article will teach you how to prepare your texture assets.Few readersUV Mapping
UV mapping is the process of defining how the surface of a 3D model will be displayed in a 2D space. Each section of the surface will be placed in 1:1 2D space and this will act as a map which controls which parts of the texture are displayed on a given surface. It is a process that has to be done in 3D software before importing your product to the Sayduck Platform. Blender: UV Mapping 3ds Max: UV Mapping (https://www.unwrella.Some readersBaked & Tiled Textures
This article will discuss the difference between baked & tiled textures.Few readers