Sayduck Platform
  • English
Go to website
Back
Articles on:Uploading
Uploading 3D models to the Platform

Categories

  • Getting Started
  • Uploading
  • Editing
  • Sharing
  • Management
  • Features
  • API
  • 3D Modelling Services
Uploading 3D models
  • 3D Assets - How to upload?
    This article will show you how to upload 3D assets to the Platform.Featured
  • 3D Assets - How to prepare?
    This article will teach you how to best prepare your 3D assets / models.Few readers
  • Uploading CAD Models
    This article is targeted for customers with CAD, CAM, CAE, IGES, STEP, ACIS and PHIGS 3D files and will help you remove a lot of useless data left over from the convention to OBJ. When we embed 3D content to a website, we are only interested in the visual representation of the model, which means that all the parts we can not see will do nothing more than slow down the 3D viewer. Because CAD (or similar formats) are usually build to have structural accuracy on theSome readers
  • 3D Assets - Common uploading issues
    This article will help you find solution to any common uploading issue. Product uploaded with no materials If no Material information is found in the uploaded asset, a default material will be created and assigned to your Meshes. Materials - What & How to use? Model uploaded with no layers (Mesh1) When uploadinFew readers
Materials & textures
  • Textures - What & How to use?
    This article will explain what Textures are and how to use them.Few readers
  • Textures - How to prepare?
    This article will teach you how to prepare your texture assets.Few readers
  • UV Mapping
    UV mapping is the process of defining how the surface of a 3D model will be displayed in a 2D space. Each section of the surface will be placed in 1:1 2D space and this will act as a map which controls which parts of the texture are displayed on a given surface. It is a process that has to be done in 3D software before importing your product to the Sayduck Platform. Blender: UV Mapping 3ds Max: UV Mapping (https://www.unwrella.Some readers
  • Baked & Tiled Textures
    This article will discuss the difference between baked & tiled textures.Few readers
  • Best practices (speed and performance)
    Best practices (speed and performance) Optimizing your 3D and texture assets will help you to avoid upload and publish issues as well as improve the performance and reduce the data of your product. Combine meshes/layers that share materials As a basic guideline, you should never have more meshes than materials. For example, a Sofa should only have 2 meshes - fabric and leg. A table, it might only have 1 mesh - wood.Few readers

Not finding what you are looking for?

Chat with us or send us an email.

  • Chat with us
  • Send us an email
© 2025Sayduck PlatformWe run on Crisp Knowledge.