Articles on: Editing

Camera - What & How to use?

Camera renders the 3D scene in real-time and allows us to see the final product. It is always centered on the object and rotates around it.



How to use it?




To learn how to make changes to the Camera setting, check out this video.



Change Camera settings




From the Camera settings, you can edit the initial camera angle, limit camera angle, apply auto-rotation and many more.



Field of view



Increases the field of view in the viewer.

Initial (angle/zoom)



Changes the camera angle/zoom on the viewer load

Range (angle/zoom)



Limits the zooming distance and horizontal/vertical rotate range

Speed (rotate/zoom)



Adjusts rotation and zoom speed

Rotation inertia



The time it takes the rotation to stop after interaction

Auto-rotation speed



Enables auto-rotation and its speed

Camera Ignore




By default, the 3D viewer will always center on all the Nodes in the 3D Scene.



Camera Ignore can be used to make the 3D viewer focus only on the desired models.



How to enable Camera Ignore?



To enable, select the Mesh and click Camera Ignore.



Camera Ignore not working?



For the Camera Ignore to work, the ignored Mesh can not be in the same group as the not ignored Meshes.

To move the Mesh, drag & drop it out of the Group.

Updated on: 12/12/2024

Was this article helpful?

Share your feedback

Cancel

Thank you!