Node - What & How to use?
Nodes refer to the 3D models visible in the 3D viewer. They are made out of three components: Mesh, Material & Position in the 3D space.
Mesh is the structural build/geometry of a 3D model consisting of polygons.
More information: https://help.sayduck.com/en/article/what-is-a-mesh-1ke840s/
Material is applied to the geometry to give the 3D model its colour and texture.
For more information, check out: https://help.sayduck.com/en/article/what-are-materials-17i4pe
Position in the 3D space refers to its location, scale and rotation in the 3D scene.
More information:
Meshes in your product assets can be used to create Nodes to your 3D scene. To do this:
Drag & drop a Mesh from resources to the 3D scene or the 3D viewer.
Click Add node, and choose a Mesh and a Material from the dropdown. If you select only Mesh, it will be assigned a default material and added to the 3D scene.
Material can be assigned to Nodes in the 3D scene by:
Drag & drop a Material from resources to Nodes in the 3D scene.
Select Node and choose Material from the dropdown to assign it.
To create Node groups, click the Add group button. Nodes can then be assigned to the group with drag & drop.
To assign Material to all Nodes in a group, drag & drop Material to the group name.
Select the Node and click Remove. This will remove the Node from the 3D scene.
Select the Node and click Duplicate. This will add a copy of that node to the 3D scene with the same properties as the original.
The position, size and rotation can be adjusted with the TRS tool.
Select a node
Enable Freeform TRS
Choose an option - transform, rotate or scale
Drag pivot arrows to adjust the model.
Select a node
Adjust the Position/rotation/scale values
Click Save.
Mesh
Mesh is the structural build/geometry of a 3D model consisting of polygons.
More information: https://help.sayduck.com/en/article/what-is-a-mesh-1ke840s/
Material
Material is applied to the geometry to give the 3D model its colour and texture.
For more information, check out: https://help.sayduck.com/en/article/what-are-materials-17i4pe
Position in the 3D space
Position in the 3D space refers to its location, scale and rotation in the 3D scene.
More information:
Add node to 3D scene
Meshes in your product assets can be used to create Nodes to your 3D scene. To do this:
Drag & drop
Drag & drop a Mesh from resources to the 3D scene or the 3D viewer.
Add node
Click Add node, and choose a Mesh and a Material from the dropdown. If you select only Mesh, it will be assigned a default material and added to the 3D scene.
Assign material to a node
Material can be assigned to Nodes in the 3D scene by:
Drag & drop
Drag & drop a Material from resources to Nodes in the 3D scene.
Select & assign
Select Node and choose Material from the dropdown to assign it.
Add Node groups
To create Node groups, click the Add group button. Nodes can then be assigned to the group with drag & drop.
Assign material to a Node Group
To assign Material to all Nodes in a group, drag & drop Material to the group name.
How to remove Node from the 3D scene?
Select the Node and click Remove. This will remove the Node from the 3D scene.
How to duplicate a Node?
Select the Node and click Duplicate. This will add a copy of that node to the 3D scene with the same properties as the original.
Change node position, size and rotation
The position, size and rotation can be adjusted with the TRS tool.
Freeform TRS
Select a node
Enable Freeform TRS
Choose an option - transform, rotate or scale
Drag pivot arrows to adjust the model.
Type in-value
Select a node
Adjust the Position/rotation/scale values
Click Save.
Updated on: 17/04/2023
Thank you!